Appearance and Function of Elements

Each level in The Bilestoad is stocked with various shyben. Each type of shyben serves a different tactical purpose. The number and location of shyben varies in each level. The apearance and function of the shyben are as follows:

Springer: When a meatling steps onto a springer, the meatling is teleported to the corresponding springer, elsewhere on the island. After arriving at its destination, the meatling must step off the springer if it wishes to re-use the springer to return to its original position.
Loyfer: While a meatling stands on a loyfer, the loyfer will skim along the island carrying the meatling with it. To use a loyfer, the meatling must come to a complete stop on the loyfer. To step off of a loyfer, simply cause the meatling to walk forward. The player can cause a loyfer to move backward by holding down the "Walk Backward" key. To step off while moving backward, hold down both the "Walk Backward" key and the "Walk Forward" key.
Mondstrall: The mondstrall is the symbol of man's darker nature. Yaygers are beamed in on monstralls at the start of each round. Stepping on a mondstrall is an automatic forfeit, and the opponent is awarded points for a major objective.
Zonenstrall: The zonenstrall is the symbol of man's lighter nature. Forshers are beamed in on zonenstralls at the start of each round. Forshers score a major objective for finding and stepping onto the zonenstrall. Yaygers score a minor objective for stepping onto the zonenstrall.
Bruka: Step on a bruka to create a bridge between islands.

There are also a number of power-up shyben that permanently alter your meatling's characteristics. The power-up shyben are:

Flot: Flot shyben make your meatling walk faster.
Gevant: Gevant shyben make your meatling turn and swing its arms faster.
Rustung: Rustung shyben improve your meatling's armor.
Spits: Spits shyben increase the amount of damage your meatling does with its weapon.

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